Okay, so in today's lesson I want to have a look at adornments.
So adornments they're a bit difficult to explain.
But basically when you add a part into the game let's say this one here, um, all of the visual kind
of stuff you can see on the parts are adornments.
So this selection here is an adornment when remove tool.
When you select the move tool you have arrows coming out of it.
These arrows are adornments the rotate and these are adornments as well.
So they're just kind of additions you can add on to the part visually okay.
And you can actually add these in yourself.
Now I've seen a couple of uses for these.
Some people use them visually, which is pretty cool.
And some people actually code them as well.
We're not going to look so much about the coding, but I did want to just show you these as I think
there are quite a few.
It's worth you knowing, especially if you want if you want to use these visually, as I think a couple
of them do have some very good uses visually, um, to make your life easier when you're making things
basically.
Okay, so let's get this part over here and we'll click the plus menu.
And the adornments are just if you just go down a little bit, you have 3D interfaces and then you have
go down to adornment.
So they're kind of right at the top really.
And these are all the different adornments that you can add in.
So there are quite a few of these really.
So I'm going to go through all of these majority of them and show you how they work.
I'm going to go into too much depth because the properties of them are basically majority of properties
of them are the same.
Um, so just a quick one basically going through all of these just so you're aware of them, in case
you do want to use them, as I do think I've seen, um, especially a couple of these used quite a few
times.
So they are pretty cool additions you can make.
Okay, so the first one is called arc handles.
Let's left click this to add it in.
Now the majority of these you need to set up in a DAW ni in order to work these.
And the adorn is basically the part where you want this to appear onto.
So we want this to appear onto our parts here.
So let's select the adorn and select our parts.
And you can now see it appearing quite nicely like that there okay.
Now the arc handles doesn't have too many properties.
We have a color we could change like this here.
And I'll be the color of the actual squares you can see.
So we wanted these to be black.
You could change it to be white might be a better color or um, maybe like a red to maybe fade in.
I'm not too sure, but, um, that's that one there.
The transparency of the arc handles.
You can change the transparency like that there.
I can't see any visual difference when I change the transparency.
Um.
What is the visual difference changing?
Transparency.
Is it perhaps the transparency of.
Mm.
Why might it not be changing with transparency?
Hmm.
Assange.
Okay.
Um.
Not sure what with transparency barriers changing, but there we go.
And obviously whether they're visible or not.
Just like that there.
Okay.
So this is kind of a thing we're adding in really.
Um, this one specifically I don't think has too many uses, but some other ones I think can be pretty
cool.
Okay.
So that's the first one done.
The second one is the box handle adornment.
Let's select again that adorn to be on through here.
And a couple of these because they're quite small.
You might not be able to see them straight away.
So this one here you can quite clearly see is inside of this part.
So if we can change we can change the position a bit.
Let's say one on the Y or maybe two on the Y.
And you can kind of see now um, it appearing like this here.
So this is just like a little box basically that you can add in.
Um, so some properties of these ones, there's a couple more properties here to talk about.
Always on top is useful property.
This basically means will it show over any other objects you usually want this on.
So I'm going to tick that one on color transparency as the same.
This one's going to be quite cool for like a glowing partisan thing.
Um other ones here you've got the position, the orientation if you want to rotate it slightly, and
also the size if you wanted to maybe increase the size a bit, you could also do it just like that as
well.
Um, visible or not of course.
And you have multiple.
You can also set a z index just like how you had done with guys settings, z indexes.
So certain ones appear over others and things like that.
Um, it kind of has a z z index of minus one.
Um, you can increase and decrease that depending on which ones you want to show above and below it.
Okay.
Um, that's pretty much it.
Most of the other properties there, like position orientation you've already really encountered, there's
not too much to talk about there.
Okay.
Next one is the cone handle, this one exactly the same.
But this time it's a cone.
Um, so let's change the position to two.
And I'm gonna say that's not a cone, it's a circle.
But yeah, it is.
So cone here.
And we can always, um, orientate this 90 degrees.
That's wrong.
Would it be the X.
Yeah.
So you can point upwards if you wanted to just like that.
So this is pretty cool.
Same properties as last time.
There's also a height property if you wanted to increase the height of it like that's fair.
Um and also radius property for this one as well to increase the height and increase the radius okay.
Um cool.
Next one we have the cylinder handle adornment.
Set the adorning again.
And this one's going to be a cylinder.
So we can increase the position again a little bit just to see it.
Always on top.
This one you have an angle.
If we decrease the angle, only a certain bit of the cylinder will actually show, which can be pretty
cool.
It can be pretty cool addition if you wanted to make, if you wanted to add that height, inner radius,
and radius.
And this one here you can add this.
So it's kind of arches like that which is always pretty cool.
But apart from that all of the properties usually are the same.
Hopefully you can kind of see what I mean.
There's lots there's lots of different objects, which is why I thought to make a video on this.
Um, but they all kind of have the same properties.
So once you know, one, you kind of know most of them really.
They're all just different variations.
Be interesting.
I think maybe instead of adding all these different objects, they should just have one handle adornment
and you can change the shape that it shows.
Don't know.
Um, just an idea.
Anyway, um, handles.
Let's have a look at this one.
So let's set the Adorni to be our part.
And you can see the handles up here.
This is what you kind of see really when you scale the part, you've got the style which is been movements,
which gives you your arrows and resize, which shows you your spheres that you just get further move
and scale tools up there.
Kyla same kind of stuff faces, whether it shows it on all faces or only a couple of them.
So you can change these and perhaps if you don't want it on the top face, you can change that.
Should be able to I can't click.
Oh there we go.
Can change that.
So maybe get rid of the pop face tops right to the back.
Let's quickly change that.
Um, whereas the top face.
Top.
There we go.
We delete our top.
Invented that the false and now is only those ones in the bottom one there.
If you wanted to change that for example.
Okay.
But yeah, that's the handles.
Um image handle adornments.
This one here we can set the position to two again adorni to our parts.
And I don't believe this will show unless we have an image on here perhaps as I can't see it anywhere.
Um.
So let's get an image.
Go to the toolbox.
Go over to images.
This one I've seen quite a cool app.
Quite a few applications for as well.
Um, let's just search for a random image.
Don't know anything, really.
Um.
And this one here, for example.
Okay.
Let's, um.
Copy this.
Texture and put that into the image.
Like that there.
And can we see a visual difference now?
Um.
Out.
There it is.
There we go.
So it's visual from this distance.
This is pretty cool actually.
I've seen a lot of uses for this.
Perhaps objects where if you touch it, you get a certain effect.
You can put the effect above it so you can clearly see of course this is only visible.
And from this direction here.
So you might want to include a second one and rotate it so you can also see it at the back as well.
Um, but yeah.
So it's a really cool feature really.
I do like this one.
This is one of the ones that I think has quite a quite a few cool uses really with it, of course,
you can do a similar effect with like a billboard guy.
Um, but it's just a bit easier to do, I think, with the adornments, um, to do this specific effect
here.
So definitely something to keep in mind.
And they're most of the properties are basically just exactly the same.
Okay.
Um, line handle adornments, same kind of stuff.
Put it on there.
And it's a, it's just like a line appearing from there.
Really.
You can change the length, the thickness of a line, make it a bit thicker.
So we can clearly see it like that there.
This could be used for lasers perhaps, or some other stuff, but again can be pretty cool.
Okay.
Um, the pathfinding link.
Um, and let's have a look at that one.
So.
This one here.
Let's workspace on two attachments.
So let's add in a second part.
And added some attachments.
Let's just put the attachments be the center of the parts just to make it simple ish.
So zero.
One set the detachments onto it.
Zero detachment one and you can see here a little arch appear from there.
Okay.
Um.
Am I going to explain the functionality of this?
No.
The reason why is pathfinding is a whole concept, which we explain in the next section.
We look at some more advanced scripting topics.
We look at how to carry out pathfinding.
So it's linked to pathfinding.
But I'm not going to particularly explain all of that just yet that that'll be saved for later lesson
okay.
But that is that one there.
And same with the um scroll down.
Same with the pathfinding modifier again, I'm going to leave that just for now is again, that's something
I'm going to explain a bit later on in the later lesson.
Okay.
Selection box though.
Um, this one's pretty obvious.
Adorni gives you a selection box.
I've seen quite a quite a few uses to this one as well.
Um, what some people have done actually for this one is they have added this, changed the thickness
with maybe down to about one or about 0.5, perhaps something like that.
Um, change the color to perhaps be black and change this to be more, be like a grayish color like
that there.
And then what they've done is they have let's change the move to one.
And, um, they've kind of layered these together, make it to make it look like kind of almost like,
um, an office ceiling almost.
You kind of imagine that, um, or if we were to move it across by two and kind of stagger it, that
might make it a bit more realistic.
And so select these.
And move them across.
Kind of like this here or even brickwork, actually.
Now think about it.
Um.
But you can see the roof here.
Looks kind of like office.
Office.
Um, ceiling.
If you change some of the colors or other stuff there as well.
But you can see how this one, it allows you to very easily create borders to your part.
So this is almost one of my favorite ones actually.
Um, but it's just some small things which otherwise would be absolutely possible for you to do, but
it takes a very long time to set up all those parts with their borders and stuff.
So it just makes your life a bit easier when you're making certain things.
I think.
I haven't thought of it before, but definitely a brick wall.
I think, um, would be a good use of this.
Perhaps if you wanted to make a more realistic brick wall.
If you want to use a texture perhaps, or flooring as well, maybe.
Um, but yes, definitely some cool uses.
Um, with that one there.
Okay, let's get rid of those for now.
Okay.
Um, final few.
Now we have the selection sphere, which again is similar, but this one here, we don't need it.
Here is a sphere okay.
Um, you need to change the size a bit.
Can we change the size.
We cannot.
Okay.
So we can't change the size in this one unfortunately.
But if this part was smaller, which maybe I can just kind of mounted one, you can still see it.
Yeah.
You can have a transparency of these as well.
And the adorn adornment will still show.
So you can see the circle adornment here which is pretty cool.
Color surface transparency, transparency all the same kind of stuff there that we've looked at before.
Okay.
Um cool.
And the last few now sphere handle adornments.
I'm going to set the parchment bounce back to zero so you can quite easily see it set via Dawn.
I'm always on top.
Listen to this one.
Here is just a sphere that appears up like that sphere.
Okay.
Um, the surface selection set to be drawn to this one here.
This one is like what you get with with decals, basically.
Um, this can be quite cool.
Um, it's a effect of the box, um, of the selection box we looked at, but only with only with one
face perhaps.
So that's pretty cool there.
Um, same kind of properties there really, that we looked at.
And then the final one, the wireframe handle adornments.
I'm not sure if it doesn't work or I can't see it, but I just I tried it out a little bit ago as,
um, I've actually used all of these adornments before.
I've used a majority of them, a couple of them, such as this one I haven't used yet already.
Um, and I can't actually see it anywhere.
Even that transparency vista one, I can't actually see it, which is a bit strange.
It's not something if I go into wireframe rendering.
No it's not.
So I haven't explained wireframe rendering.
Again it's not it's nothing too incredible, but it just um frame.
It's a different type of rendering you can apply to your game.
It doesn't really have much much use at all apart from it looking pretty cool.
Um, I thought it might be to do with this, but it's not.
Um.
It's just, um.
I can't see anything visually there.
Um.
Want to see if this does work.
Visible is that indexed increase that perhaps so it's in front of anything else.
Um.
It's bouncy.
Um hmm.
I maybe.
Ben, it doesn't work for this.
Um, I'm not too sure why.
But perhaps it doesn't.
I'm not too sure.
Haven't used that one before.
Um, I mean, we'll figure out the rest of them anyway.
Um, just a bit annoying as well.
Can't figure that one out.
Um.
Maybe give it a bit more of a vibrant color.
Maybe.
Uh, anything else I can probably, maybe do to make it more visible?
Scale.
Ten by ten by ten.
Size offset.
Visibles on.
Parts parents orientation.
Yeah, there's literally nothing I can see even this or in wireframe rendering unless it's that there.
But I don't believe that is what it is.
Um, the color of it.
Maybe change it.
Saggy yellow or like a red even.
Perhaps.
But no, you can't.
You can't see any kind of red outline or anything like that on either either of these.
So, um, yeah, not too sure about that one, unfortunately.
Um, but the rest of them, I think, have some really cool uses for, um, well, you know, again,
you're going to be using every single day, but when they are used, I think a couple of them, namely
the um, box selection box I quite like as well, do have some really cool uses.
And I think by using those you can save yourself a lot of time.
So these adornments are something to keep keep an eye out for, especially if you're wanting to code
something like a a building system so players can build things in your game.
Definitely something to keep an eye out for and something to be aware of.
Okay, so hope you enjoyed looking at those and you can join me in the next lecture where we're going
to have a look at all about meshes.